Game review · Soft launch · Live operations
Analytics, LiveOps& monetization.
From your first metrics to soft launch and live operations. We review your game and build analytics, LiveOps, economy and monetization systems in your own environment. Hands-on implementation or clear guidance for your team.
Your game. One connected intelligence layer.
Follow the signals. Select a node to explore its connections.
A connected system for your game: from raw signals to reports, recommendations and decisions.
Illustrative architecture · Connections are scoped to your stack and available APIs.
AUDIT / CONSULTING / IMPLEMENTATION
Services for mobile game studios
We review your game, identify what to improve and implement analytics, LiveOps and monetization systems in your own environment. Open a service to see the work and deliverables.
START HEREMobile game audit, onboarding & soft launch
Review the tutorial, player journey and first KPIs. Get prioritized recommendations for a new game or a stalled soft launch.
Mobile game audit, onboarding & soft launch
Review the tutorial, player journey and first KPIs. Get prioritized recommendations for a new game or a stalled soft launch.
A fresh review in a few days
We spend a couple of days studying the game, playing through the experience and reviewing what is already in place. Within a few days, you receive an honest assessment and prioritized insights based on the game and the evidence available.
What to do now & what to postpone
Identify the essentials for this stage, improvements worth testing and work that can wait. Consider the player experience, existing systems, data quality, economy, monetization, acquisition, budget and team capacity together.
Unblock a stalled soft launch
Review where onboarding, retention, progression, resource balance or acquisition economics may be limiting results. Explain what the available data supports, what remains uncertain and which changes or tests should come next.
Shape the first player session
Work through what a new player should see, learn and do first. Map tutorial steps, early progression and the first meaningful success, then define where you need to observe confusion, friction or drop-off.
Analytics, MMP & service selection
Decide which analytics, attribution, BI, error monitoring and monetization services your game needs at this stage. Review ownership, access, pricing, usage limits and integration effort so the setup fits your team and budget.
Tracking plan & first events
Design a practical tracking plan for first launch, tutorial steps, level starts and completions, sessions, resource changes, purchases and ad interactions. Define event attributes, player and session identifiers, and checks that confirm the data is arriving correctly.
Build your starting dashboard
Turn the first data into an onboarding funnel, progression view, retention cohorts, resource balances and revenue breakdown. Choose the essential KPIs and reports for the decisions your team faces now, with clear metric definitions.
Interpret early revenue carefully
Separate initial revenue from evidence of sustainable returns. Review acquisition spend, relevant fees and operating costs, cohort age and payback assumptions. Flag reporting discrepancies, small samples and projections that need more observation.
Plan a controlled first test
Agree on a test budget, questions to answer and criteria for continuing, investigating or stopping. Establish a review routine so the team knows what to measure next and how to evaluate the first results before increasing commitment.
WHAT YOU GETAn onboarding map, service-selection checklist, event tracking plan, first KPI dashboard and a practical first-test guide.
Explore this service Discuss this servicePlayer analytics, automated reporting & custom BI
Build player behavior, retention, economy and revenue reports, data pipelines and alerts in your database and private BI.
Player analytics, automated reporting & custom BI
Build player behavior, retention, economy and revenue reports, data pipelines and alerts in your database and private BI.
Critical KPIs & analytical events
Recommend the critical KPIs, reports, analytical events and attributes for your game. If your team is new to data collection, help define the tracking plan, implementation priorities and validation process from the beginning.
Understand player behavior
Analyze onboarding, retention, sessions, engagement, progression and event participation. Break down funnels and cohorts to understand where players struggle, disengage or return, and which segments need a closer look.
Track resources & monetization
Bring resource income, spending and balances together with rewarded ads, interstitials and purchases. Examine differences by player segment, progression stage and cohort, and make economy and monetization trade-offs visible.
Automate pipelines & global KPIs
Build data models, scheduled reports and quality checks inside your database and private BI environment. Define a shared view of overall game health, metric ownership, refresh schedules and alerts for important changes.
Telegram, Slack, WhatsApp & email
Design custom reports for desktop and mobile. Set up approved summaries and alerts through Telegram, Slack, WhatsApp or email, depending on the channels and integrations available to your team. You choose the recipients, content and delivery rules.
Implement or guide your team
Take on the hands-on analytical and technical work, consult on a specific problem, or help your team build the system themselves. Document calculations, event definitions and investigation steps so the work remains usable after handover.
WHAT YOU GETA tracking plan, player and economy reports, shared KPI definitions, automated pipelines, custom dashboards and approved alert delivery.
Explore this service Discuss this serviceLiveOps implementation & event management
Design event calendars, rewards and player segments. Build the configuration, management controls and workflow to run them.
LiveOps implementation & event management
Design event calendars, rewards and player segments. Build the configuration, management controls and workflow to run them.
Design connected events
Plan event mechanics, calendars, rewards and dependencies. Work through how events overlap, share resources and affect each other, with a coherent experience across the schedule.
Define segments & controls
Recommend segmentation attributes and eligibility rules. Design the event management panel, configuration structure and controls your LiveOps manager needs to plan, launch and monitor events.
Implement & hand over
Work through deployment, tracking, configuration checks and operating procedures. Prepare the technical specifications and hands-on workflow for your LiveOps manager or an AI agent, with clear review and approval steps.
WHAT YOU GETAn event plan, segment definitions, management controls and an implementation and operations guide.
Discuss this serviceGame economy design & balance audits
Model resource sources and sinks, find excess rewards and economy gaps, and test balance changes before release.
Game economy design & balance audits
Model resource sources and sinks, find excess rewards and economy gaps, and test balance changes before release.
Map sources & sinks
Calculate resource income and spending across progression, events, offers, purchases and rewarded ads. Compare player segments and identify where balances accumulate or run short.
Find gaps & excess rewards
Investigate unintended resource loops, weak sinks, exploitable mechanics and overlapping rewards. Check whether events or rewarded video supply enough resources to undermine progression or purchases.
Model changes before launch
Work through reward budgets, prices and event interactions. Set out assumptions, scenarios and measurement plans so the team can evaluate an economy change after release.
WHAT YOU GETA resource-flow model, a review of economy gaps and a measurable plan for changes.
Discuss this serviceAd monetization setup & audits
Audit mediation, app-ads.txt and ad placements. Analyze rewarded ads, IAP cannibalization and interstitial churn.
Ad monetization setup & audits
Audit mediation, app-ads.txt and ad placements. Analyze rewarded ads, IAP cannibalization and interstitial churn.
Mediation, app-ads.txt & integration
Audit mediation, placements, configuration and revenue tracking. Review app-ads.txt, store and developer-page links, and consistency across the systems involved. Document setup checks and operating practices for the team.
Rewarded video, IAP & cannibalization
Analyze how rewarded video affects resource supply, purchase motivation and IAP revenue. Look for excess rewards and signs of cannibalization across payer groups, progression stages and event participation.
Interstitials, churn & retention
Review interstitial timing, frequency and placement against sessions, progression and retention. Identify problematic points and define experiments that measure the combined effect on ad revenue, purchases and player lifetime.
WHAT YOU GETAn integration checklist, monetization audit, setup guide and prioritized experiment plan.
Discuss this serviceUser acquisition analytics, MMP & BI
Reconcile attribution, ad spend and cohort revenue. Align MMP and BI reports and the signals sent to ad networks.
User acquisition analytics, MMP & BI
Reconcile attribution, ad spend and cohort revenue. Align MMP and BI reports and the signals sent to ad networks.
Reconcile the numbers
Connect MMP and BI reporting, align cohort windows, time zones, currencies and revenue definitions, and investigate discrepancies. Define which figures to use for each acquisition decision and which limitations to keep visible.
Choose useful optimization signals
Review the events and values sent to advertising networks, their timing, coverage and quality. Align those signals with the outcome you want, while checking consent requirements and the risk of optimizing for a misleading proxy.
Buy traffic with explicit assumptions
Assess acquisition cost, retention, ad and IAP revenue, and payback by cohort and segment. Distinguish observed results from forecasts, account for immature cohorts, and define when to scale, investigate or stop.
WHAT YOU GETAligned MMP and BI reports, a network-signal plan and a repeatable acquisition review process.
Discuss this servicePredictive LTV, ROAS & payback analysis
Estimate player lifetime value, compare it with acquisition costs and model payback. Separate observed revenue from forecasts.
Predictive LTV, ROAS & payback analysis
Estimate player lifetime value, compare it with acquisition costs and model payback. Separate observed revenue from forecasts.
Build a defensible LTV view
Combine ad and purchase revenue with retention and cohort age. Choose a time horizon, segment by market and acquisition source, and document the data behind the estimate.
Make uncertainty visible
Separate measured revenue from projected revenue. Use scenarios, revisit assumptions as cohorts mature and compare earlier forecasts with actual outcomes to understand where the model is reliable.
Connect LTV to business decisions
Compare acquisition costs and the costs relevant to your project with expected revenue and payback timing. Identify the retention, monetization or acquisition constraints that need to change for profitable growth.
WHAT YOU GETAn LTV model with explicit assumptions, payback scenarios and a practical decision framework.
Discuss this serviceAI tools for your game, built on our experience
We build tools around your game, your existing data and the way your team works. Your database and private BI environment remain the foundation, with operating procedures for your team and clearly scoped work for AI agents.
- 01 / ECONOMY MODELINGMove to shape · click to remix
Economy simulator
Try prices, rewards and event changes on simulated players before anything reaches the real ones.
- 02 / LIVEOPS PLANNINGClick to plan the next event
LiveOps assistant
Turn your event history into draft calendars, offers and post-launch reports for your team to review.
- 03 / DATA INSIGHTSClick to ask another question
Analytics agent
Ask a question in plain language and get an answer from your data, with the numbers behind it so you can check them.
- 04 / AUTOMATED PLAYTESTINGClick to run another playtest
Playtest bots
Run levels through bots to find difficulty spikes and dead ends before players do.
Scripts first, AI where it counts
Anything a clear rule can answer runs as a plain script, which is cheaper and easy to check. AI handles the parts that need judgment or a written explanation, and your team makes the final call.
CUSTOM BI / BUILT AROUND YOUR GAME
Your questions. Your data. Your BI.
We build custom BI solutions that connect acquisition, monetization and player behavior. Explore five reports, from country performance and level progression to predictive LTV.
Interactive demo · All figures are synthetic, not client results. Registrations: September 1–28, 2026. Activity is measured through day 30 after registration; later LTV values are illustrative projections.
Numbers alone are not enough
A good decision needs two inputs at once: data and logic. Engineers call that an AND gate.
| Data | Logic | What you get |
|---|---|---|
| 0 | 0 | Guessing. Everyone starts here. |
| 0 | 1 | A neat theory nobody has tested. |
| 1 | 0 | Dashboards full of numbers, and no decision. |
| 1 | 1 | A change you can explain and measure. |
How we work
- 1
Audit
We start with your game and your data, and come back with a short list of what to change and why.
- 2
Build and model
We build the tool or prepare the change, then test it on a simulation, so you see the expected effect before you decide.
- 3
Launch and measure
We release with your team, compare results against a control group and keep what works.
Practical notes for young developers
AI in a live game: where it helps and where a script is enough
A simple way to decide which game operations work to hand to AI, which to automate with plain scripts and which to keep with your team.
Ad formats: earning from ads without losing players
When to use rewarded video, interstitials and banners in a mobile game, and how to test ad changes against retention.
Game economy basics: sources, sinks and a first simulation
How to map the currencies in a mobile game, spot inflation early and test balance changes before they reach players.
Unit economics: what to know before you buy users
How CPI, LTV and payback period fit together, and how a young studio can run a small user acquisition test without guessing.
About Apptologic
We help young developers keep creating masterpieces.
- Founded
- 2022
- Team
- 11–50 people
Most of our work is outsourcing for other studios. We also build our own games.
We do not disclose who we work with, so you will not find client logos here.
Tell us about your game
Send a link to your game, plus the metric that worries you or the routine that eats your team's time. We'll reply with where we would start.
contact@apptologic.com