Insights
Plain guides to the questions we think every young mobile studio should be able to answer: AI tools, ads, economy and buying users.
AI in a live game: where it helps and where a script is enough
A simple way to decide which game operations work to hand to AI, which to automate with plain scripts and which to keep with your team.
Ad formats: earning from ads without losing players
When to use rewarded video, interstitials and banners in a mobile game, and how to test ad changes against retention.
Game economy basics: sources, sinks and a first simulation
How to map the currencies in a mobile game, spot inflation early and test balance changes before they reach players.
Unit economics: what to know before you buy users
How CPI, LTV and payback period fit together, and how a young studio can run a small user acquisition test without guessing.